/*
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 * and open the template in the editor.
 */

package net.worlds;

/**
 *
 * @author Jacob Morgan
 */
//for i=1, 500 do p = create("Box"); p.Fixed = true; p.Position = Vec2D(math.random(0, 1000), game.Camera.Position.y); p.Parent = game.World; end 
public class WorldsSettings {
    public static final int MAX_PROPERTIES = 20;
    public static final int MAX_OBJECTS = 16000;
    public static final int MAX_JOINTS = 8;
    public static final int MAX_CHILDREN = 1024;
    public static final int MAX_ACTIONS = 64;
    public static final int MAX_TYPES = 64;
    public static final int MAX_TASKS = 16384;
    public static final int MAX_FUNCTIONS = 16;
    public static final int MAX_ASSETS = 1024;
}
